 John Horton Conway's Game of life from an early OSI publication
 originally for OSI440 video systems
 Based on Horton Conway's game of life described in the 
 "Mathematical Games" department of Scientific American during
 the winter of 1970-1971

 This program has been modified to run on the OSI C1P & C2P video systems
 with 4K RAM (8K for patterns) by Mark Spankus
 Thanks to Bill Dromgoole for providing the original OSI440 Sample Audio Cassette
 and PDF file!

How to load:
At the C/W/M? or D/C/W/M? prompt, press 'M' to go into the monitor, and then 'L' to begin
the load process. Send the ".lod" files via serial port, or the ".WAV" files through
the cassette interface.


OSI Life
Program starts at $0230 (C2P), $240 (C1P), $200 (OSI440)

When run, you are greeted with:

   -LIFE-
 ENTER TIMING CONSTANT
 (1 - 99): _

(enter a value for generation delay. 1=fastest or press <return> for default)
Next, input starting data:

 INPUT POINTS AS
 X,Y ... $ ENDS
 _

Enter coordinate pairs in hex 00 to 1F, when done enter $
Ex: 10,10 10,0F 0F,0F 10,0E 11,10 $

 AVAILABLE COMMANDS:
 C - CONTINUE
 E - EXIT
 P - PAUSE
 R - RESTART

at this point press C to run the generations of life!
Press $ or many other keys to bring up the menu.

Optional:  Instead of entering Hex pairs, you can load a predefined 
pattern.  When prompted to enter hex pairs as seen above, enter '(' and a 4 digit hex
address. This will load a predefined pattern stored in memory.

Available patterns are: 
(1000 - Pulsar CP 48-56-72
(101D - R-Pentomino
(1032 - Barber Pole
(1073 - Figure 8
(10BC - PI
(10D9 - Glider

You can store your own patterns by starting the program at $0A35
You are prompted with a '('
Enter the 4 digit hex storage address for the pattern, then
Enter the character coordinates for the pattern in pairs, press '!' when finished.
(You only need to enter hex digits, no other spaces or punctuation is necessary.)


